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	<title>TK Games LLC</title>
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	<link>http://tk-games.com</link>
	<description></description>
	<lastBuildDate>Wed, 21 Jul 2010 15:55:40 +0000</lastBuildDate>
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		<title>TGB Level Loader</title>
		<link>http://tk-games.com/2010/03/tgb-level-loader/</link>
		<comments>http://tk-games.com/2010/03/tgb-level-loader/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 00:38:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Code Snippets]]></category>

		<guid isPermaLink="false">http://tk-games.com/?p=16</guid>
		<description><![CDATA[So working with a new board selection class for La Box and I came across a nice little piece of code for loading levels. This is not my code and I don&#8217;t remember whose it is but it works wonders for me.
function loadNewLevel(%levelFile, %delay)
{
// Prevents a crash 
if (%delay $= &#8220;&#8221;) %delay = 100;
// If [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dynamic Position Particle Effects</title>
		<link>http://tk-games.com/2010/03/dynamic-position-particle-effects/</link>
		<comments>http://tk-games.com/2010/03/dynamic-position-particle-effects/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 02:09:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Code Snippets]]></category>

		<guid isPermaLink="false">http://tk-games.com/?p=11</guid>
		<description><![CDATA[So when I was working on some of the power ups for La Box I needed a way to display several particle effects on the screen at the same time. So what i did was create a function to do this for me.
function CreateGroundPountEffect(%pos)
{
%particle = new t2dParticleEffect();
%particle.addToScene($sceneGraph);
%particle.loadEffect(&#8221;~/data/particles/SmokePuff.eff&#8221;);
%particle.Position = %pos;
%particle.playEffect();
}
Use this function and pass in the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TGB Audio Setup</title>
		<link>http://tk-games.com/2010/03/tgb-audio-setup/</link>
		<comments>http://tk-games.com/2010/03/tgb-audio-setup/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 02:06:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Code Snippets]]></category>

		<guid isPermaLink="false">http://tk-games.com/?p=9</guid>
		<description><![CDATA[Here is a sample audio setup class for torque game builder. Simply create a new script file. Add in the following.
new AudioDescription(AudioNonLooping)
{
volume = 1.0;
isLooping = false;
isStreaming = true;
};
new AudioDescription(AudioLooping)
{
volume = 1.0;
isLooping = true;
isStreaming = true;
};
new AudioProfile(AudioSpaceBass)
{
filename = &#8220;~/data/audio/SpaceBass.wav&#8221;;
description = &#8220;AudioLooping&#8221;;
preload = true;
};
Execute the script in game.cs. then use alxPlay(AudioSpaceBass); anywhere you want to play the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FL Studio 9 Export</title>
		<link>http://tk-games.com/2010/03/fl-studio-9-export/</link>
		<comments>http://tk-games.com/2010/03/fl-studio-9-export/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 01:59:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://tk-games.com/?p=7</guid>
		<description><![CDATA[Hey All. So I was working on generating some background music for La Box and using FL Studio 9. Well with torque game builder I came across something interesting. If you try to export your wav file on any settings other than the default FL Studio 9 export setting you get nothing but static. Might [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>La Box Website</title>
		<link>http://tk-games.com/2009/11/la-box-website/</link>
		<comments>http://tk-games.com/2009/11/la-box-website/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 02:00:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[La Box]]></category>

		<guid isPermaLink="false">http://tk-games.com/?p=4</guid>
		<description><![CDATA[the website for la box is up and running! check out the website to find out more information on the 2D strategy puzzle game!
VIEW THE OFFICIAL WEBSITE
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ISK 2.0</title>
		<link>http://tk-games.com/2009/11/hello-world/</link>
		<comments>http://tk-games.com/2009/11/hello-world/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 01:38:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Isometric Starter Kit]]></category>

		<guid isPermaLink="false">http://tk-games.com/?p=1</guid>
		<description><![CDATA[That&#8217;s right! it&#8217;s in the works. As more details are settled upon we will let you know!
]]></description>
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		<slash:comments>0</slash:comments>
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