TGB Audio Setup

Here is a sample audio setup class for torque game builder. Simply create a new script file. Add in the following.

new AudioDescription(AudioNonLooping)
{
volume = 1.0;
isLooping = false;
isStreaming = true;
};
new AudioDescription(AudioLooping)
{
volume = 1.0;
isLooping = true;
isStreaming = true;
};
new AudioProfile(AudioSpaceBass)
{
filename = “~/data/audio/SpaceBass.wav”;
description = “AudioLooping”;
preload = true;
};

Execute the script in game.cs. then use alxPlay(AudioSpaceBass); anywhere you want to play the music.

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