Jan 12
19
So, I had the need the other day for one of those “if your page does not redirect in X seconds, click here” scripts where the X would count down.
here is a little piece of jquery i wrote to handle this.
Drop this is a script block
then in the body of your html drop in
the script will look at the value inside the “secs” span and do a simple countdown starting with that value. Now, if you wanted the script to redirect after the countdown was complete simply change this line in the script file
to this.
That’s all there is to it. pretty simple.
Jun 11
22
Hey Guys,
I’ve been getting a lot of requests about when the 3D Isometric Starter Kit will be coming back around and upgraded for T3D. For those of you that do not know the story, that kit was developed in partnership with another company. So, unfortunately the ISK will not be coming back.
However! I am currently developing the successor to that kit and will feature:
- Character Stats
- Experience
- Leveling System
- Character Customization
- Random Dungeons (a la Diablo)
- Point and Click movements and attacks
- Inventory
- Equip-able weapons and armor
- Melee and Ranged Combat
If you guys have any requested features you’d like to see added to the kit feel free to let me know.
No release date has been determined yet but I will keep you all updated on my progress.
Mar 11
2
Some of you may have noticed that the Isometric Starter Kit for the Garage Games Torque engine is no longer available on their website. Let me explain the situation.
The ISK was developed in partnership with another company. The other company is who has the agreement with GarageGames for sale of the kit. However the company and I have a 50/50 split agreement on any royalties from the sale of the ISK. So, over the last 9 months this other company has been impossible to get in touch with. So, I had GarageGames remove the ISK from their website until I can get things sorted out with the other company. Once things get sorted out the Kit will once again be available for sale.
Sorry for the inconvenience and I am trying to get this matter resolved as quickly as possible.
Mar 10
15
So working with a new board selection class for La Box and I came across a nice little piece of code for loading levels. This is not my code and I don’t remember whose it is but it works wonders for me.
// If you haven’t included a directory then we’ll use the default
if (!isFile(%levelFile))
%levelFile = “game/data/levels/” @ %levelFile;
// Add on the extension if needed
%fileExtn = “.t2d”;
if (getSubStr(%levelFile, strlen(%levelFile) – strlen(%fileExtn), strlen(%fileExtn)) !$= %fileExtn)
%levelFile = %levelFile @ %fileExtn;
// Load the file if possible
$gameRunning=true;
$levelName=%levelFile;
if (isFile(%levelFile))
schedule(%delay, 0, “startGame”, %levelFile, %empty);
else
warn(”Level not found: ” @ %levelFile);
}
Mar 10
10
So when I was working on some of the power ups for La Box I needed a way to display several particle effects on the screen at the same time. So what i did was create a function to do this for me.
Use this function and pass in the position where you want it to display. For me this was a random point on the screen so i would have Smoke Puffs all over the place. Hope this helps someone.
Mar 10
10
Here is a sample audio setup class for torque game builder. Simply create a new script file. Add in the following.
Execute the script in game.cs. then use alxPlay(AudioSpaceBass); anywhere you want to play the music.
Mar 10
10
Hey All. So I was working on generating some background music for La Box and using FL Studio 9. Well with torque game builder I came across something interesting. If you try to export your .wav file on any settings other than the default FL Studio 9 export setting you get nothing but static. Might want to keep that in mind for all you composers out there.
Nov 09
21
the website for la box is up and running! check out the website to find out more information on the 2D strategy puzzle game!
Nov 09
21
That’s right! it’s in the works. As more details are settled upon we will let you know!